Streets of Gilead 2098. This is the ruins of the city Gilead in a post apocalyptic world. Where humanity has been brought to it's knees by a new variant of deadly mold. I made this using Maya, The Unreal Engine 4, and Substance Designer. I used this project to explore more of the capabilities of the Unreal Engine and Substance Designer. I practiced with making master materials to add variety to my textures. This is also my first time exploring outdoor lighting. I used Substance Alchemist for the first time for my decals; as well as Megascans. I plan to add on to this project. I enjoyed creating a outdoor setting and, I plan on creating more out door scenes in future projects.